Simulating the day/night cycle was essential to pass the feeling of time. To achieve that we used a skybox texture blending shader and carefully choose four skyboxes textures to interpolate over time. One for each phase of a day, dawn, mid day, evening and night.
To make the shadows "walk" during the day we rotated the light "sun" during the day changing its intensity according with the sine of the angle made with the horizon or the altitude, and disable it during the night. We have also a background light with a very low intensity and fixed position enabled all the time.
Finally, to pass the feeling intended for the scene, two sounds were added, one playing at day and another at night, this would break a bit the fact of the scene being static. Everything was controlled in a C# script, which also interacted with the tree generation script.